Simon is more fun with fire
Simon Fire Edition is inspired by the golden age of hand-held games. Milton Bradley debuted Simon in 1978 at Studio 54 in New York, and it remains a sweetheart of memory games and an enduring pop-culture reference to the 1980’s. We revived this great game in a playa-compliant fashion, offering the core gameplay intact but adding (external) flame, sound and light effects in the form of nearby sculpture.
Gameplay took place on an original (but deeply repurposed and re-engineered) Simon hand-held console, which synchronized with the sculpture piece (light, sound, flame). What the original game lacked, this project delivered a win-condition with lighting, sound and flame effect display. Bluntly, we feel that a game of Simon to be passed around with a light, sound and flame effect display is a winning combination.
INW provided support by offering a grant to show Simon 1.0 at Critical NW in 2013. Simon 1.0 was also showcased along with Hellascope at Critcal NW in 2014.
IR motion sensors around the base throw animations (and fire). This is refered to this as “Hippy-roaster Mode.”
Testing Simon 1.0
Simon 1.0, without fire, at the Hellascope Fundraiser, 2014
The lights on the panels sequence with the fire and song release.